![]() Story has the power to create feeling, to give you a reason to play, to interact with your mind while your hands interact with the game. What about games that focus on gameplay without story, such as Bejeweled, Solitaire, or Tetris? These games are fun on their own but what does story bring to the table? Story elicits an emotional connection between players and the game. It doesn't isolate its puzzles from its story but uses its story to infer meaning beyond its puzzles. Limbo is a game that takes advantage of this. Combine the two and you are no longer a series of pixels jumping across an empty pit with spikes, but you are a lost boy with glasses, evading a gigantic spider, and searching for his missing sister. Story is the meaningful connotation those acts take on through visuals, sound, and writing. ![]() Gameplay consists of the acts of interaction the player performs: jumping pits, pulling levers, pushing boxes, and evading danger. ![]() But it's also about gigantic spiders, perilous pits, murderous hotel signage, facades of danger, and mysterious tribal children who want to kill you.īecause of this, you could say Limbo is a game of two sides, of which all games are divided between: gameplay and story. L imbo is a game about two things: platforming and death.
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